Iron Giant 360/Vive Experience
I had made several Virtual reality experiments after first trying the DK2 which ultimately lead to me creating a 360 Iron Giant experience in unity when the gear VR was first released and later the project evolved to a full avatar mocap vive experience. When the project first evolved the goal was to tell a story dynamically with a performer or with a friend. Users could interact characters with an IP users would know and loved that also used utilized scale, painterly style in virtual reality to give a sense feeling and narrative that had to be experienced in VR.
Perception Nueron in Unity Real Time
When Arkit first launched we made this to showcase personas in realtime
Iknema/Final IK in Unity Real Time
We are now gonna use Iknema Orion to create video but this video is using FInal Ik-Characters Trailer for the experience.
First 3d Character Animation + Rigging (Cube is for the animation for the camera movement)
Unity APK deployed and menu system
Just fun to Show
I created this when the Samsung Gear VR first came this was my first character/rigging experience. I decided to put it on youtube to have the ability to share it and show how far we have come.