Iron Giant 360/Vive Experience
I had made several Virtual reality experiments after first trying the DK2 which ultimately lead to me creating a 360 Iron Giant experience in unity when the gear VR was first released and later the project evolved to a full avatar mocap vive experience. When the project first evolved the goal was to tell a story dynamically with a performer or with a friend. Users could interact characters with an IP users would know and loved that also used utilized scale, painterly style in virtual reality to give a sense feeling and narrative that had to be experienced in VR.