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Iron Giant 360/Vive Experience

Iron Giant 360/Vive Experience 

I had made several Virtual reality experiments after first trying the DK2 which ultimately lead to me creating a 360 Iron Giant experience in unity when the gear VR was first released and later the project evolved to a full avatar mocap vive experience. When the project first evolved the goal was to tell a story dynamically with a performer or with a friend. Users could interact characters with an IP users would know and loved that also used utilized scale, painterly style in virtual reality to give a sense feeling and narrative that had to be experienced in VR.

Perception Nueron in Unity Real Time

Perception Nueron in Unity Real Time

When Arkit first launched we made this to showcase personas in realtime

When Arkit first launched we made this to showcase personas in realtime

Iknema/Final IK in Unity Real Time

Iknema/Final IK in Unity Real Time

We are now gonna use Iknema Orion to create video but this video is using FInal Ik-Characters Trailer for the experience. 

First 3d Character Animation + Rigging (Cube is for the animation for the camera movement)

First 3d Character Animation + Rigging (Cube is for the animation for the camera movement)

Unity APK deployed and menu system

Unity APK deployed and menu system

Just fun to Show

Just fun to Show

I created this when the Samsung Gear VR first came this was my first character/rigging experience. I decided to put it on youtube to have the ability to share it and show how far we have come.