Iron Giant 360/Vive Experience
I had made several Virtual reality experiments after first trying the DK2 which ultimately lead to me creating a 360 Iron Giant experience in unity (when the gear vr first released) and later a full avatar mocap vive experience. When i first started working on this project my goal was to learn how to rig 3d characters, use unity and ultimately tell a small story that utilized scale and painterly style in virtual reality.
After completing the project and several experiments later I began my speciality into real time motion capture and dynamic storytelling by not utilizing any ai of any sort.
Credits for the Vive expereince: Daniel Fairweather Coding + Shane Oneil (Rigging Assitance)