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Iron Giant 360/Vive Experience

Iron Giant 360/Vive Experience 

I had made several Virtual reality experiments after first trying the DK2 which ultimately lead to me creating a 360 Iron Giant experience in unity (when the gear vr first released) and later a full avatar mocap vive experience. When i first started working on this project my goal was to learn how to rig 3d characters, use unity and ultimately tell a small story that utilized scale and painterly style in virtual reality.

After completing the project and several experiments later I began my speciality into real time motion capture and dynamic storytelling by not utilizing any ai of any sort. 
Credits for the Vive expereince: Daniel Fairweather Coding + Shane Oneil (Rigging Assitance) 

Perception Nueron in Unity Real Time 

Perception Nueron in Unity Real Time 

Iknema/Final IK in Unity Real Time

Iknema/Final IK in Unity Real Time

We are now gonna use Iknema Orion to create video but this video is using FInal Ik-Characters Trailer for the experience. 

First 3d Character Animation + Rigging (Cube is for the animation for the camera movement) 

First 3d Character Animation + Rigging (Cube is for the animation for the camera movement) 

Unity APK deployed and menu system

Unity APK deployed and menu system

Just fun to Show

Just fun to Show

I created this when the Samsung Gear VR first came out like a year or two ago. I decided to put it on youtube to have the ability to share it and show how far we have come.